Friday, June 24, 2011

Simple know how of KhoKho

Kho-Kho is quite a simple, game, where the players do dodging, feinting and burst controlled speed to make this game quite thrilling. The main aim of the participants in the game of Kho-Kho is to catch by pursuit and to chase, rather than just run. The game is quite helpful in developing some great qualities like obedience, discipline, sportsmanship and loyalty between the team members.

Rules of Kho-Kho
According to the rules and regulations of Kho-Kho, each of the participating teams consists of twelve players, though only nine players take the field for a contest.

There are two innings in a match and an innings consists of chasing and running turns of 7 minutes each. One player of the chasing team play the role of an active chaser and the remaining eight members of the team sit in their eight squares on the central lane, alternately facing the opposite direction. The active chaser stands at either of the posts and gets ready to begin the pursuit. It is mandatory for the members of the chasing team to put their opponent out by touching them with their palms and without committing a foul. The defenders are actually the main active players in the game of Kho-Kho, as they try to play out the 7 minutes time, and the chasers keep on trying to dismiss them. In Kho-Kho, there are three ways through which a defender can be dismissed; 1) if an active chaser touches him with his palm without committing a foul, 2) if the defender goes out of the limits on his own or 3) if the defender enters the limit late.

Usually, the defenders enter the limit, in batches of three and after the third and last defender of batch is out, the next batch has to enter the limits, before a `kho` is given by the successful active chaser. The defenders are allowed to move on both sides of the central lane, however, the active chaser does not have the permission to change the direction to which he is committed. He is also not allowed to cross the central lane. An active chaser can only change his position with a seated chaser, by touching him from behind by palm, and uttering the word `kho` loudly. A chase or attack is also build up simultaneously through a series of `khos` as the chase continues with a relay of chasers. There is an interval of 5 minutes at the end of each of the innings and there is also a break of 2 minutes in between the turns. Each of the sides alternates their positions between chasing and defence.

There is no age bar for the participants in the game of Kho-Kho and people from all age can participate in the game. The game can be played by men, women, and children of all ages and Kho-Kho does not require a lot of equipments to play. The game requires only a very small piece of evenly surfaced ground that is rectangular in shape, with dimensions of 27m by 15m and the only equipments required for Kho-Kho are the two poles. The time limit for the game is not more than 37 minutes.

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